![]() ![]() As normal, you can't increase an ability score above 20 using this feature. When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. At 11th level, you further improve your hit, the cap is now equal to twice your Charisma mod, and the die increases by one scale (d4>d6). Spell attack modifier = your proficiency bonus + your Charisma modifierĪt level 3, when you deal damage with unarmed strikes, you can spend 1 Cursed Points to deal additional necrotic d4, the limit of dice you can spend is equal to your Charisma mod. Spell save DC = 8 + your proficiency bonus + your Charisma modifier You gain your archetype's abilities at level 2 and again at 3, 6, 10, 14, and 20.Īlso, you earn your Cursed Points to use your skills, the amount of Points is defined in the Jujutsu Shaman table, you only recover all your points with a long rest, if you take a short rest, you recover an amount equal to your proficiency + charisma mod.Īll techniques that use Cursed Energy are considered magical. You choose your curse archetype, your archetype is your specialization within the jujutsu world, it could be a technique you were born with or something you wanted to specialize in. This bonus increases when you reach certain Jujutsu Shaman levels, as shown in the Jujutsu Shaman table.Īt 9th level, you gain the ability to move along vertical surfaces and across liquids on Your Turn without Falling during the move. Starting at 2st Level, your speed increases by 10 feet while you are not wearing armor or wielding a Shield. When you use the Attack action with an Unarmed Strike on your Turn, you can make an Unarmed Strike as a Bonus Action. This die changes as you gain Jujutsu Shaman levels, as shown in the Martial Arts column of the Jujutsu Shaman table. You can roll a d6 in place of the normal damage from your Unarmed Strike. While you are unarmored and not wielding a shield, your AC is equal to 10 + your Dexterity modifier + your Charisma modifier.Īt 1st level, You gain the following benefits while unarmed and not wearing armor or wielding a shield: You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed attacks. Starting at 1st level, you learn to channel energy in your body for strength. ![]() Improvement Cursed Energy Blows, Extra Attack(2)Ībility Score Improvement, Pinnacle Of Jujutsu
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